Key Info
Command Code has supported mods since v1 (released Jul 22), and the platform is launching a mods hub to showcase community-built mods via its mods API.
Highlights
- Mods can add tools and slash commands, rewrite prompts, and block or rewrite any tool call
- Mods can use Jev to decide (cmd-mod-jev-nudge), add any model provider, and swap models mid-run
- Mods can keep the agent running until tests pass and invent new compaction methods or agent loop designs
- Mods run on any model, closed or open, and can be requested from Command Code itself
- A mods hub is launching to showcase what the community has built with the mods API